Traverse

Freelance work at Traverse Games

Rendering, engine and port work. Scoped, dated, paid by the hour.

We staff titles for other studios. When a title needs more hands than we have, we post the gap here with the dates, the hours and the rate band. Apply once; we reply within a week.

A gig is also how we hire. Work with us for a couple of contracts and, if it is good on both sides, the next conversation is about a salaried seat, in the studio or remote. 0 of our 11 employees started exactly this way.

Nothing open right now. Check back in a few weeks or send a portfolio. work@traverse.games

Traverse · Breda, NL · co-development for rendering, engine and ports