Freelance work at Traverse Games
Rendering, engine and port work. Scoped, dated, paid by the hour.
We staff titles for other studios. When a title needs more hands than we have, we post the gap here with the dates, the hours and the rate band. Apply once; we reply within a week.
A gig is also how we hire. Work with us for a couple of contracts and, if it is good on both sides, the next conversation is about a salaried seat, in the studio or remote. 0 of our 11 employees started exactly this way.
Nothing open right now. Check back in a few weeks or send a portfolio. work@traverse.games